Emorok

Emorok is the largest continent in the realm of kahari. It is nearly entirely covered in forests. Above Emorok are a collection of 30 massive floating islands, each one containing its own ecosystem and inhabitants.

The center most island is the largest of them all and is located in the center of Emorok. Emorok is an incredibly dangerous continent and is mostly uncharted, despite the amount of inhabitants there.

Karathir: the lost city. Karathir was once the capitol city of the Tritons. Half of it was underwater, the other half was above ground. The city consisted of one large road, with various buildings on both sides, going past the road led to a large stone staircase that descended into the waters below. Powerful magic was used to keep the water from spilling into the main city. The main city was one dome, with other air bubbles leading off of it. In the center was the massive silver palace. Karathir was destroyed when the 5 Lords of the Sea came together with their armies to raid Karathir. It was destroyed in the end sadly.

Morok: Morok is the capital city of Emorok. It’s massive walls defend it from any threats, and is one of the few truly safe locations in emorok. Despite the majesty of the large marble buildings and pristine roads, it is riddled with corruption. After the old ruler was killed, Bobu was placed to rule it. Bobu was captured by technomancers and was forced to pass unjust laws. After a raid on the palace by Bobus forces it was freed from the grasp of the technomancers.

The Tree of Life: The tree of life is a manifestation of the god Cylvano’s will. It keeps nature stable and balanced. Without the tree of life the world would be torn apart by floods, storms, flames, and earthquakes. As a result of this, Cylvanos ordered four powerful beings to defend the tree. They called upon the powers of a Kirin, Coatl, Jörmungandr, and a Phoenix. The four mystical creatures guard the tree of life with their own life. The only way to bypass the guards is with an Amulet of Cylvanos. Presenting one of these to the beasts will allow clearance to the tree. All Siblings of the wild are given one of these during their initiation process

The Dragonspine Plains: Created in the dragon storm, the dragon spine plains are the final resting place of the dragons. The dragon spine plains are rich with resources. Dragon bones, fangs, and dragons breath can be found here.

The Ashen Fields: In the battle between the two dragons, massive parts of the forest were burned away. Dragon breath kills soil, making any land uninhabitable. Few creatures live in the fields, but those that do are incredibly powerful.